By: Jason Schwartz
This is just a shot in the dark. Until the new iPhone 6 is announced, there really is no way to know true specs, resolution, or graphic requirements, but I wanted to point out a few of the logistic pieces addressing the rumors. –
Over the last few months there has been a good amount of writing/guessing at the new iPhone 6 display resolution. Daring Fireball wrote a great article about how he came to the conclusion of definitive pixels.
I wanted to talk about 2 things. First let me use Daring Fireball’s explanation as to what @2x and @3x mean: “@2x means the same “double” retina resolution that we’ve seen on all iOS devices with retina displays to date, where each virtual point in the user interface is represented by two physical pixels on the display in each dimension, horizontal and vertical.
@3x means a new “triple” retina resolution, where each user interface point is represented by three display pixels. A single @2x point is a 2 × 2 square of 4 pixels; an @3x point is a 3 × 3 square of 9 pixels.” When the “retina” or @2x resolutions came to iOS devices and the Retina MacBook Pro, immediately the internet looked broken.
It was a sea of blurry images that brought back memories of early web. Designers were better than that, but all of the work they created to date was pretty much outdated, they just hadn’t caught up yet. Three years later, most companies still don’t know that their websites are blurry on retina Mac computers and certain devices.
Since that introduction, good web designers have been incredibly diligent about creating for retina to make sure that pixel perfect really means pixel perfect.
I’m interested to see what happens once the next iPhone comes out.
The iPhone 6 has been announced with no change to the retina imagery, we’re still going strong at @2x.